![]() ![]() The problem went unoticed because the technical field of color has very few experts. It butchers color information, crushing dynamic range down to a few stops no matter how well your scene is lit, a level that a disposable film camera would laugh at. The fossilized color manager was meant for boxy old crt monitors, not modern panels. I'm sure some have seen it but I will summarize: He demonstrates this exact problem in Blender, and goes on to explain that the culprit is buried deep in the renderer, where Blender used a completely inappropriate color transform, sRGB, to turn render information into information your monitor can use. Recently I saw a video entitled The Secret Ingredient to Photorealism. Everyone has had an indoor scene and tried to light it with a sun-sky dome through a window, only to have the room dark as a cave while things in direct sunligh are completely washed out and clipped into oblivion. ![]() ![]() I think its pretty safe to say that dynamic range is one of the most universal struggles in rendering. ![]()
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