![]() ![]() ![]() This question has now come up multiple times and yeah, its not that straight forward. Make sure SteamCMD is closed (if you are using it)! It is another application that connects with an account and causes trouble when uploading via the Unreal application. Make sure Steam is running and it is NOT in offline mode. If you have trouble with it, let me know. Check your output log of Unreal and search for “steam”. I have trouble with creating a workshop item When attached, you can follow the output log in visual studio.ĪHHHH, help me, I don’t know whats going on! VisualStudio -> Debug -> AttachToProcess (if you are attached to the editor, you need to detach first). If you have C++ access, attach to the process of the standalone window. If you are a pure blueprint user: PrintString is your friend (or create widgets). To open the overlay to the created item, use ActivateGameOverlayToWorkshopItemĪs you need to start your game in standalone, you can’t use breakpoints from the editor. If the user has not agreed yet, items he published will be hidden. In the result of **Creating **or **Updating **a workshop item, you can find a boolean that tells you if the agreement is accepted or not. Now you are able to write some code and test it.Įvery user that uploads to the workshop needs to accept the Steam Workshop Legal Agreement. Within the editor from the play drop-down select Standalone Game ![]() Start your game in standalone (Steam must be running!)
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